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Warcraft II: The Dark Saga : ウィキペディア英語版
Warcraft II: Tides of Darkness

''Warcraft II: Tides of Darkness'' is a fantasy-themed real-time strategy (RTS) game published by Blizzard Entertainment and first released for DOS in 1995 and for Mac OS in 1996. The main game, ''Warcraft II: Tides of Darkness'', earned enthusiastic reviews, won most of the major PC gaming awards in 1996, and sold over 2 million copies.
Later in 1996 Blizzard released an expansion pack ''Warcraft II: Beyond the Dark Portal'' for DOS and Mac OS, and a compilation ''Warcraft II: The Dark Saga'' for the Sony PlayStation and Sega Saturn. The Battle.net Edition, released in 1999, provided Blizzard's online gaming service, Battle.net, and replaced the MS-DOS version with a Windows one.
Players must collect resources, and produce buildings and units in order to defeat an opponent in combat on the ground, in the air and in some maps at sea. The more advanced combat units are produced at the same buildings as the basic units but also need the assistance of other buildings, or must be produced at buildings that have prerequisite buildings. The majority of the main screen shows the part of the territory on which the player is currently operating, and the minimap can select another location to appear in the larger display. The fog of war completely hides all territory which the player has not explored. Terrain is always visible once revealed, but enemy units remain visible only so long as they stay within a friendly unit's visual radius.
''Warcraft II'' 's predecessor ''Warcraft: Orcs & Humans'', released in 1994, gained good reviews, collected three awards and was a finalist for three others, and achieved solid commercial success. The game was the first typical RTS to be presented in a medieval setting and, by bringing multiplayer facilities to a wider audience, made this mode essential for future RTS titles. ''Warcraft: Orcs & Humans'' laid the ground for Blizzard's style of RTS, which emphasized personality and storyline. Although Blizzard's very successful ''StarCraft'', first released in 1998, was set in a different universe, it was very similar to ''Warcraft II'' in gameplay and in attention to personality and storyline. In 1996 Blizzard announced ''Warcraft Adventures: Lord of the Clans'', an adventure game in the ''Warcraft'' universe, but canceled the game in 1998. ''Warcraft III: Reign of Chaos'', released in 2002, used parts of ''Warcraft Adventures' '' characters and storyline and extended the gameplay used in ''Warcraft II.''
==Gameplay==
''Warcraft II'' is a real-time strategy game.〔 In ''Warcraft II'' one side represents the human inhabitants of Lordaeron and allied races, and the other controls the invading orcs and their allied races.〔〔 Each side tries to destroy the other by collecting resources and creating an army.〔 The game is played in a medieval setting with fantasy elements, where both sides have melee, ranged, naval and aerial units, and spellcasters.〔〔〔WC2 Tides: Manual Alliance & Orc Units, pp. 48–50, 75–77〕

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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